THE BLUPRINT

A next-gen life sim for Gen Z & Alpha
BluDot Entertainment Inc. | Vancouver, BC
© 2025 BluDot Entertainment Inc. All Rights Reserved.

OVERVIEW

Mobile-first life simulation where players start at age 10 and progress to 25
Hustle paper routes, launch side gigs, and unlock mentor quests
Blends Paperboy nostalgia with GTA-Lite (non-violent) loops
Every choice builds traits shaping growth and skills
Trojan Horse Strategy: reimagined Paperboy as a literacy + career engine

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The Problem

  • Most games consume thousands of hours with no real-life value.
  • EdTech is often bland, expensive, or disconnected from youth culture.
  • Gen Z & Alpha want agency and relevance.
  • Traditional education is expensive, ideological, and out of touch.
  • AI threatens to erase entire job categories — Canadian youth risk being left behind.
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The Solution (GTAL)

Green Teens Accelerator Lab (GTAL) powers progression:

  • Accessible First: no friction, story-driven.
  • Own What You Learn: in-game achievements → real-world skills.
  •  Mentorship & Certifications: unlock guidance, credentials, and alumni access.
  •  Passion-Led Learning: gameplay built around curiosity and consequence.
  • Real-world relevance embedded in every step.
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Gameplay Overview

COPPA-compliant avatar starts at age 10.
Core Loops: Early Hustle, School, Free Time (15/15/15 cycle).
Mentor system + Plug Store economy.
Replayable story arcs with consequence-based outcomes.
Quote: “This isn’t gamified learning. It’s life learning made playable.”

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Why Now

Two Generations. One Urgency.
● Gen Alpha (2013–2025): iPads, Roblox, gamified everything; digital-first, attention-fractured.
● Gen Z (1997–2012): identity-driven, creator-first, socially aware.
● Cultural Convergence: Both crave agency and relevance on mobile and in games.
● The AI Shift: Automation is accelerating — now is the time to arm Canadian youth with future-proof career paths.

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Canadian Talent / Team

Led from Vancouver, BC:

  •  Chris Mehan – Founder & IP Architect | Serial Entrepreneur, successful exits, creator
    of THE BLUPRINT.
    Founder of BluDot Entertainment’s cross-platform ecosystem (film, gaming, EdTech).
    Three decades of entrepreneurial success in CPG, hospitality, manufacturing, and retail,
    with multiple successful exits. Now channels lived experience into modular storytelling IP
    with global potential.
  •  Olena Tkhorovska – CEO & Founding Partner, Pieoneers | Product strategist, UX
    leader, and full-stack innovator.
    CEO of Pieoneers Software Inc., one of Canada’s top digital firms. 10+ years of
    leadership in UX and full-stack engineering, building scalable solutions for startups and
    global brands. Recognized for execution excellence and measurable impact.
  •  Patrick Carvalho – Unreal/Unity Developer | Game developer & instructor, Vancouver
    Film School.
    Seasoned developer with 10+ years in immersive media. Former Epic Games (Fortnite)
    contributor, specializing in production/gameplay systems. Instructor at VFS, training the
    next generation in Unreal, Unity, VR/AR, and real-time storytelling.
  •  Kalyan Chinnamanthur – CFO | CIMA/CGMA, Head of Operations at Venturepark
    Labs.
    20+ years in global finance and strategy. Former Al Seer Group (Dubai) executive
    managing multinational portfolios for Nestlé, Kraft-Heinz, Ferrero, Hershey’s. Builds
    resilient financial systems ensuring investor readiness, sustainability, and value creation.

Together: Canadian creators, developers, and educators future-proofing youth careers.

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Social Impact

Hustle loops build financial literacy, entrepreneurship, and life skills.
All players graduate into Elevate Alumni → mentorship, job placements, career pathways.
Creates a Canadian-led talent pipeline bridging education and industry.
Analogy: “LinkedIn Jr. on steroids” for Canadian youth.

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Roadmap

● MVP Build: Launched July 28, 2025.
● Prototype Goal (CMF): GTAL integration, Loop 2–3 polish, Plug Store V1–V2.
● Beta Release: Community testing + educational pilots.
● Beyond: National youth rollout.

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Engine

● Dog Walking
● Bike Courier
● Pop-Up Coffee Stand
● Lawn & Garden
● Home Organization
● Mobile Car Wash
● Pet Sitting
● Jeopardy-Style Trivia
● Uber Deliveries
Each teaches budgeting, decision-making, and consequence management.

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Competitive Landscape

● The Sandbox – Creative freedom, but no career arc.
● Illuvium – AAA polish, limited accessibility, no educational tie-in.
● Duolingo – Mobile EdTech leader, lacks financial literacy or career prep.
● Roblox – Engaging, but no career prep.
THE BLUPRINT: Life sim + stealth EdTech + career pathways + Canadian impact.

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THE BLUPRINT Ahead

A lifestyle simulator, stealth education platform, and launchpad for hustlers.

Contact

BluDot Entertainment Inc.
34 W 7th Ave, Unit 401
Vancouver, BC V5Y 1L6
chris@dev.imran-hossain.com

Tagline: Play. Learn. Grow. Build. Succeed.
Mission: Future-proof Canadian youth for the AI economy.